Course Syllabus

In this course, we will learn to design, develop, and playtest games. This means we will play, but also work hard. The course is structured to use team-based learning; this means you will be responsible for the course material (reading) outside of class, but that we will spend most of class doing. We will build at least two games from scratch, one physical and one digital.

This course is joined with Art 355: Game Design, taught by Gatis Cirulis; all project teams will consist of both CS and Art students, with the expectation that both will be contributing to the design of the games. Some classes will take place in the Art studio in Williams Hall Annex 106A (see map at end), enabling

all team members to meet. Note that we will walk over together on the FIRST DAY ONLY; afterwards, please note on which dates we meet in WX106A.

 

The syllabus is available in PDF at the link below (updated 2015-10-28):

syllabus-DGD-2015-3-V11.pdf

As the semester progresses, assignments will be added to / updated in Canvas (many are imported from last year). Assignments are submitted via Canvas.

 

Claimed Bosses:

1.1
2.1
4.1
6.6
7.1
8.8
9.1

 

Identified Minions:

1.2
1.5
2.2
2.3

2.4
2.5
2.6
2.7
2.8
3.2
3.4
3.6
3.8
3.11
4.2
4.3
4.4
4.5
4.6
5.1
5.2
5.3
8.1
9.7
10.7

 

Rejected Bosses / Minions:

2.9
3.1
3.3
3.9
7.2
8.2
8.4

 

Course Summary:

Date Details